Teamfight Tactics brings a mid-set update called Set 5.5 to Set 5, as it does in every set. With these mid-set updates, players play the Teamfight Tactics without getting bored. I think that explains why players like Teamfight Tactics so much. As Riot Games became aware of this situation, they never ignore Teamfight Tactics updates and kept them up to date. Moreover, updates of Teamfight Tactics do not repeat each other. Here is everything that has been learned and leaked about Set 5.5 so far!
When Does Teamfight Tactics Set 5.5 release?
Teamfight Tactics Set 5.5 Dawn of heroes update will arrive on local servers on July 21 with patch 11.15. However, from today, 7 July 2021, it will be playable on PBE servers. Here is all the information about Teamfight Tactics Set 5.5 Dawn of heroes!
TFT Set 5.5 Reckoning: Dawn of heroes Set
As you know, each set had its own unique characteristics. The unique characteristic of Set 5 was Shadow Items. However, with this update, Shadow Items are removed. Shadow Items are replaced by brighter Radiant Items. In TFT Set 5, Shadow Items has not only weakness but also has a strength Unlike this situation, Radiant Items do not come with any weakness. Furthermore, Radiant Items are stronger than Shadow Items.
Players will be able to select Radiant Items just as they choose Shadow Items. But this time it is a little different. Players will only have the right to choose 1 Radiant Item. I think that’s the most beautiful and distinctive feature that distinguishes it from the Shadow Items in TFT Set 5. One of the most distinctive features of TFT Set 5.5 is the Blessing Orbs. Blessing Orbs is a powerful item that brings back players whose health is 40 or less into the game.
TFT Set 5.5: Divine Blessing
With the divine blessing feature, players who have fallen behind in the early game will now be able to play in the late game and continue to fight with their opponents. Riot Games refers to Divine Blessing as a defense against the Black Mist that will ensure that the shadows never return. The Divine Blessing mechanics, which will be added to the TFT with the 11.15 patch, will be a trophy orb. Players who have 40 HP or less can get various loot. Each player in the lobby will receive content such as components, full items, spatula, gold, or champions.
The actual components and champions obtained from the orb can vary from player to player. There is a more normal drop rate for the top 4 players, while stronger items and champions can be obtainable for the last 4 players. According to the Team Fight Tactics team, items obtained from orbs will have a “uniform value”. Let’s say you’re under 40 HP. The blessing that awaits you will look like this:
TFT Set 5.5: Tome of Emblems
The Tome of Emblems is the latest and greatest best-seller written by Urf themself. Flip through this hardcover to access a shop of four Emblems to choose from. The Tome has a chance of dropping from the Divine Blessing, but can rarely end up in the hands of PvE encounters. In order to use the Tome of Emblems, players must have free space on the bench.
TFT Set 5.5: Radiant Items
Unlike Shadow Items, Radiant Items do not bring any disadvantages with the item. But that’s not the same with the Shadow Items. One very powerful feature in shadow items and one rather an advantaged feature. This mechanic will be removed with Set 5.5. Shadow Items being replaced by Radiant Items. In addition, Radiant Items are a stronger version of normal items. This makes Radiant Items quite powerful compared with Shadow Items. The only drawback of Radiant Items is that they can only be taken once. However, if you are unlucky and do not have the Radiant Items you want, do not worry. At stage 3-6 of the match, you will find a choice for Radiant Items in the Armory. Think wisely because you only have the chance to choose 1 Radiant Item. Here are all Radiant Items that will come to the game with Set 5.5!
Radiant Rabadon’s Deathcap
20 AP
Grants 100 bonus ability power (including components).
Radiant Banshee’s Claw
When the combat begins the holder and all allies gain a shield that blocks the firs enemy ability.
Radiant Bonus: +200 health for all allies.
Radiant Quicksilver
15% Dodge
20 MR
30% AS
The holder gains immunity to crowd control in combat for 30 seconds.
Radiant Bonus: +30% Attack Speed
Radiant Archangel’s Staff
10 Ability Power
15 Mana
Each time the holder casts their ability, they gain bonus ability power equal to 75% of their maximum mana (this bonus applies to that ability cast).
Radiant Bloodthirster
40 Attack Damage
20 Magic Resist
Physical damage heals the holder for 50% damage dealt. Upon falling below 40% health, the holder gains a 60% max health shield that lasts up to five seconds.
Radiant Bonus: +30 Attack Damage
Radiant Blue Buff
30 Mana
30 Ability Power
After casting their ability, the holder gains 30 mana.
Radiant Bonus: +30 Ability Power
Radiant Bramble Vest
80 Armor
Negates bonus damage from all incoming critical strikes. On being hit by an attack, deal 150/200/300 magic damage to all nearby enemies (once every 2.5 seconds).
Radiant Bonus: +40 Armor
Radiant Chalice of Power
20 Magic Resist
15 Mana
When combat begins, the holder and all allies within 1 hex in the same row gain 50 ability power for the rest of combat.
Radiant Deathblade
20 Attack Damage
Contributing to a kill grants the holder 15 attack damage for the rest of combat. This effect can stack any number of times (starting at 4).
Reduces the attack speed of enemies within two hexes by 50%.
Radiant Bonus: +45 Starting Mana
Radiant Gargoyle Stoneplate
20 Armor
20 Magic Resist
The holder gains 40 armor and 40 magic resist for each enemy targeting them.
Radiant Giant Slayer
10 Attack Damage
10% Attack Speed
The holder’s abilities and attacks do 10% bonus damage. If the target has more than 1100 maximum health, the bonus increases to 75%.
Radiant Guardian Angel
10 Attack Damage
20 Armor
30% Attack Speed
Prevents the holder’s first death, placing them in stasis instead. After two seconds, they return with 100% health and shed all negative effects.
Radiant Bonus: +30% Attack Speed
Radiant Hand of Justice
15% Crit Chance
15 Mana
At the beginning of each planning phase, the holder gains both of the following
+45 attack damage and +45 ability power
Attacks and abilities heal for 40% of damage dealt
Radiant Hextech Gunblade
10 Attack Damage
40 Ability Power
The holder’s magic and true damage from abilities heal them for 50% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 600 damage.
Radiant Bonus: +30 Ability Power
Radiant Infinity Edge
75% Crit Chance
10 Attack Damage
Grants 75% critical strike chance (including components). Each point of critical strike chance above 100% becomes +1% critical strike damage.
Radiant Bonus: +40% Critical Strike Damage
Radiant Ionic Spark
10 Ability Power
20 Magic Resist
Enemies within four hexes have their magic resist reduced by 50%. When they cast an ability, they are zapped taking magic damage equal to 400% of their maximum mana.
Radiant Jeweled Gauntlet
15% Crit Chance
10 Ability Power
The holder’s magic and true damage from their ability can critically strike. The holder gains 80% bonus critical strike damage.
Radiant Last Whisper
40% Crit Chance
10% Attack Speed
When the holder inflicts a critical hit, the target’s armor is reduced by 70% for the rest of combat. This effect does not stack.
Radiant Bonus: +30% Critical Strike Chance
Radiant Locket of the Iron Solari
10 Ability Power
20 Armor
When combat begins, the holder and all allies within two hexes in the same row gain a shield that blocks 600/700/800 damage for 60 seconds.
Radiant Morellonomicon
150 HP
10 Ability Power
When the holder deals magic or true damage with their ability, they burn the target, dealing 40% of the target’s maximum health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.
Radiant Rapidfire Cannon
40% Attack Speed
Increases the holder’s attack range by two hexes and grants 40% bonus attack speed (including components).
The wearer’s attacks can no longer miss.
Radiant Redemption
150 HP
15 Mana
Every five seconds, the holder radiates an aura to allies within two hexes, healing them for 40% of their missing health.
Affected allies take 30% reduced damage from multi-target abilities and attacks for five seconds.
Radiant Runnan’s Hurricane
40% Attack Speed
20 Magic Resist
The holder’s attacks fire a bolt at another nearby enemy, dealing 110% of the holder’s attack damage and applying on-hit effects. These bolts can critically strike.
Radiant Bonus: +30% Attack Speed
Radiant Shroud of Stillness
15% Dodge Chance
20 Armor
When combat begins, the holder shoots a wider beam straight ahead that delays affected enemies’ first spellcast, increasing their maximum mana by 65% until they cast.
Radiant Bonus: +15 Mana for all allies at the start of combat
Radiant Spear of Shojin
10 Attack Damage
15 Mana
The holder’s attacks restore 15 additional Mana.
Radiant Statikk Shiv
10% Attack Speed
15 Mana
Every third attack from the holder unleashes a chain lightning that bounces to six enemies, dealing 100 magic damage and reducing their magic resist by 50% for five seconds.
Radiant Sunfire Cape
150 HP
20 Armor
Every two seconds, a random enemy within four hexes is burned for 40% of their maximum health as true damage over 10 seconds. Any healing they receive is reduced by 50%.
Radiant Thief’s Gloves
15% Crit Chance
15% Dodge Chance
At the beginning of each planning phase, the holder equips two temporary Radiant items.
Radiant Titan’s Resolve
10% Attack Speed
20 Armor
When the holder takes damage or inflicts a critical strike, they gain six attack damage and ability power.
This stacks up to 25 times, at which point the holder gains 50 armor and magic resist.
Radiant Trap Claw
15% Dodge Chance
150 HP
When combat begins, all allies gain a shield that blocks the first enemy ability.
Radiant Warmog’s Armor
300 HP
Grants 2000 bonus health (including components).
Radiant Zeke’s Herald
10 Attack Damage
150 HP
When combat begins, the holder and all allies within one hex in the same row gain 50% attack speed for the rest of combat.
Radiant Zephyr
150 HP
20 Magic Resist
When combat begins, the wearer summons a whirlwind on the opposite side of the area that removes the closest enemy from combat for 10 seconds. Ignores CC immunity.
Radiant Bonus: +10% Attack Speed for all allies at the start of combat
Radiant Zz’Rot Portal
10% Attack Speed
150 HP
At the start of combat, the holder taunts enemies within two hexes.
When the holder dies, a Radiant Voidspawn with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective.