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CS2 Update: New Maps & Fixes!

Valve recently released a significant update for Counter-Strike 2, which introduces several notable changes.

One of the major updates involves the replacement of the Mirage map with two new maps: Nuke and Office. However, it’s important to note that the Office map is only available for deathmatch and casual game modes, while Nuke has been added to the competitive map pool after undergoing testing for over three weeks. This map change follows a period of over two months without updates to CS2‘s Dust2 map.

The update also focuses on addressing specific issues within the game. Firstly, a bug related to crouching has been fixed, ensuring smoother gameplay for players. Additionally, the update aims to improve the movement mechanics, particularly bunnyhopping, which has been a subject of criticism. With this update, bunnyhopping in CS2 is expected to closely replicate the movement experience of CS:GO running at 128 tick rate, providing a more authentic and responsive gameplay experience for players.

Furthermore, the update introduces the casual game mode, expanding the options available to players. Additionally, positional sound effects now include distance effects, enhancing the overall audio experience within the game. Finally, a range of bugs have been addressed and fixed, improving the stability and performance of CS2.

Here is a summarized version of the changelog for the latest update:

[ GAMEPLAY ]

  • Added Casual game mode.

[ SHOOTING ]

  • Fixed rare cases where bullets would not follow spray pattern.

[ MAPS ]

  • Added Nuke to Deathmatch, Casual, and Competitive game modes.
  • Added Office to Deathmatch and Casual game modes.
  • Removed Mirage.

[ AUDIO ]

  • Added distance effects to all positional sound sources.
  • Improvements to 3d sound processing.
  • General mix tweaks and improvements.
  • Fixed bug where sometimes sounds would not respect the occlusion values of surrounding geometry resulting in sources appearing closer than what they were.
  • Fixed missing low frequencies at certain distances away from sound sources such as grenades and weapon fire.
  • Fixed a bug where some sounds would be slightly louder or quieter depending on the listeners orientation.
  • Added music cues to Match Accept and Loading screens.
  • Added unique audio occlusion layer to help with vertical sound positioning in Nuke.

[ ANIMATION ]

  • Grenades can now be inspected.
  • Improved healthshot animations
  • Improved inspect behavior for various weapons

[ MOVEMENT ]

  • Fixed cases of unintended slow crouch/uncrouch.
  • Bunny hopping feel should now closely match CS:GO running at 128 tick.
  • Added convar sv_jump_spam_penalty_time to allow fine tuning of bunny hop feel.
  • The readout for cl_showpos has been enhanced to show the maximum speed of the last 3 seconds; this number is in parenthesis on the ‘vel’ line.
  • Players can no longer jump at the end of warmup time.

[ NETWORKING ]

  • Sending game delta frames is now asynchronous, reducing dedicated server main thread CPU usage, thus reducing probability of dropped ticks.

[ MISC ]

  • Fixed a case where a holstered weapon would be rendered on a dead player.
  • Added a team-agnostic equip icon for inventory/loadout item tiles.
  • When possible, switching to spectator mode will default to in-eye spectating.
  • Adjusted the transition between spectator chase cam and roaming cam.
  • Centered game mode text in the loading screen.
  • Removed “Best out of X rounds” from the loading screen.

When will Counter-Strike 2 Be Released?

Sadettin Enes
Sadettin Enes
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