HomeGamesLeague of LegendsTeam Fight Tactics 11.14 Patch Early Notes

Team Fight Tactics 11.14 Patch Early Notes

Team Fight Tactics patch changes come with updates, buffs, and nerfs. In this patch, Riot Games wants to change the compositions that players usually use. Riot Games, wants to be playable all compositions in all of Team Fight Tactics leagues. Furthermore, Riot Games nerfed all the favorite champions, so that players will use new compositions while playing. Many changes and updates to this patch will mostly concern the mid and high elo in Team Fight Tactics leagues. On the other hand, players in other leagues will not be too affected by this patch. Players who are in gold 1 or higher elos, win condition was Draven carry. When Riot Games realize that they want to change that situation. With this patch, this will end. Here is all the information about patch 11.14!

The changes of this patch will come first to the PBE server and then to the main game. This means that these changes may vary.

God Kings Are On the Change

According to Riot Games’ statements, God King Garen and God King Darius will change. This change will affect God King Darius in a good way. On the other hand, God King Garen will be affected badly.

Darius is having the percentage attack damage scaling on his ability increased at one and two-star. Garen, however, will have a shorter shield after casting his ability. The two changes likely won’t affect their places in the meta, but it will make Darius carry somewhat more viable.

Team Fight Tactics

The number of traits and champions that will be affected by the changes is quite low. However, according to Riot Games statements, several champions and traits will change with this patch.

On top of the aforementioned changes, Sett & Volibear are primed for buffs, and so too are the Skirmisher and Spellweaver traits. Gragas, Ivern, Viego, and Zyra will be receiving nerfs. Here are the patch 11.14 early Notes!

Team Fight Tactics Patch Notes of 11.14




  • Drunken Rage Damage Reduction: 40/50/60% ⇒ 35/45/60%



  • Health: 550 ⇒ 600


  • Health: 700 ⇒ 750
  • Haymaker Attack Damage Scaling: 160/180/200 ⇒ 170/185/200%



  • Health: 600 ⇒ 650


  • Burning Blade Damage: 250/350/700 ⇒ 250/350/650
  • Burning Blade On Hit Damage: 25/35/70 ⇒ 25/35/65


  • Grasping Roots Damage: 200/325/700 ⇒ 200/325/650



  • Health 1000 ⇒ 950
  • Daisy Health: 1500/2500/10000 ⇒ 1500/2400/10000


  • Max Mana Nerf: 80/140 ⇒ 80/150



  • God-Wolf’s Carnage Attack Damage Scaling: 180/220/2000 ⇒ 200/225/2000


  • God-Lion’s Justice Shield: 40/50/200% ⇒ 35/45/200%
  • God-Lion’s Justice Shield Duration: 5 sec ⇒ 4 sec


  • Sovereign’s Domination Damage per second: 200/300/1500 ⇒ 180/300/1500


  • Doombringer Damage: 150/250/2000 ⇒ 150/300/5000
  • Doombringer Stun Duration: 2.5/3/10 ⇒ 2.5/3.5/10 seconds



  • Bonus Ability Power & Attack Damage: 25/60/125 ⇒ 25/60/120


  • Attack Speed: 25/60/110/195 ⇒ 25/65/120/200%


  • Attack Damage per second: 3/6/10 ⇒ 3/6/12


  • Base Ability Power: 20/50/80 ⇒ 25/55/85

Bug Fixes

  • Fixed an issue where if a player had Hellion active and they corrupted an enemy with Viego, that unit would always spawn a Doppelhellion of itself on death even if it wasn’t a Hellion
  • Nunu no longer plays through the consume animation on units with Trap Claw spell shields (despite dealing no damage due to the spell shield)
  • Double Rainbow: Lux can no longer deal the bonus magic damage from her ability more than once in a single cast if she reaches high enough attack speed
  • Lux’s bonus magic damage from her ability is now properly blocked by Trap Claw
  • Fixed an issue where Trundle could drop below 0 max Health when his Subjugate buff ended and become unkillable for the remainder of combat. Now if Trundle were to drop below 0 max Health, he will die instead.
  • Fixed an issue where Kalista would sometimes stop auto-attacking.

Experience Changes

Unit Size

  • 3-star 5 costs now better represent their over 9,000 power level… They’re now huge

PC Only

  • Items now appear in the end-of-game screen! Hover over a champion for details.
  • Tooltips for full items in the Armory now contain the item’s icon and title.

Mobile Center

  • Your device’s battery level is now visible in-game and out of game
  • Tooltips for full items in the Armory now contain the item’s icon and title

Hyper Roll Ranked Changes

  • At the end of last week we gave a little boost to your ranked climb in Hyper Roll that makes the climb significantly easier for players as they climb to and through Purple Tier.
  • This is nice because we will be giving out emote rewards for players that reach Blue, Purple, and Hyper Tier by patch 11.15.
  • Hyper Roll tiers will not be hard reset come 11.15. Instead, anyone at Blue or higher will go to the bottom of Blue.
  • The rewards for Hyper Roll will come in patch 11.16 alongside the rest of the ranked rewards for the first half of Reckoning.

You can find more information by clicking here.

Riot Games Severely Bans Two Junglers!

Hurşit Can Şahin
Hurşit Can Şahin
Hayvanları seven, oyunlarla içli dışlı olan ve az biraz e-spor ile ilgilenen içinizden birisi.


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